Mass Effect 2 Review

January 31, 2010 by Kenny 

Mass Effect 2 is an incredible sequel that will probably anger a lot of loud RPG nerds. Conventional RPG elements - large skill trees, constant loot progression, a traditional experience system - have been eschewed in favor of tight tactical action, changing it up enough so that you’re no longer a one-man-show who can do it all.


it is indeed quite massive.

Hardcore RPG nerds cover your ears: I think the change is for the better. I was one of the few that wasn’t immediately wooed by the original Mass Effect. Though the sci-fi space opera was presented in typical BioWare fashion, I had a hard time coping with the often clunky shooting mechanics and overbearing RPG system. Now, instead of trying to walk between two very different worlds, Mass Effect 2 has found its true niche: an action game with the backing of light RPG elements.

Plus, it’s all backed up by BioWare’s incredible narrative techniques that have improved leaps and bounds over the original Mass Effect. So dice rolls and random loot be damned; I’ll take this iteration over the original any day.

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ravenpilot's Avatar
The game was decent. Story is still great, however the fact that every single character mission ended the same made it feel like a grind when you weren't working on just the storyline missions.

Last edited by ravenpilot : 02-01-2010 at 01:21 AM.
Old 02-01-2010, 12:52 AM ravenpilot is offline  
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I dunno, I don't think they're really a grind. If you're completing them just to complete them, then sure, I could see how it could be a grind. But those side missions really help develop each character's plot and role in the story - your squadmates would really feel one dimensional without them.
Old 02-02-2010, 05:11 AM Kenny is offline  
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The only grind I felt was having to scan for minerals for upgrades. Bioware knows I want upgrades and knows I'm willing to pay the price of hours of scanning and probing to get them.
Old 02-02-2010, 09:30 PM Enk1du is offline  
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Quote:
Originally Posted by Kenny View Post
I dunno, I don't think they're really a grind. If you're completing them just to complete them, then sure, I could see how it could be a grind. But those side missions really help develop each character's plot and role in the story - your squadmates would really feel one dimensional without them.
I understand they're supposed to build on the npc's more. However the fact every single one of them ended exactly the same, Took away from it.
Old 02-02-2010, 09:43 PM ravenpilot is offline  
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