Joystick
08-16-2006, 03:37 AM
Some of you may have heard of Coded Arms, which is one of the first real first person shooters for the PSP. You might of also heard of its utter failure, due to lack of storyline, and similar stuff to that. Bandai, developer of Ghost in the Shell, however, has found a way to fix that. While GITS may not be the next Halo, it is by far an improvement from Coded Arms. It has a storyline, sort of. It is still better than a FPS with no storyline at all, let alone a learning curve.
Ghost in the Shell starts out with the main characters Motoko Kusangi, Batou, Saito, Togusa, and Techikoma, an independent mini-tank controlled by an autonomous artificial intelligence. You start out as Motoko and Techikoma, attempting to stop a terrorist group from finding and stealing a top secret file. As the story goes on, go gain the ability to play as the other characters too. You can even play as Techikoma, and arm it with weapon upon weapon. Those of you who watch the Ghost in the Shell TV series on Adult Swim may be familiar to these characters.
The graphics do, in fact, get a little laggy at times, but still maintains the ability to keep you 'into the game'. You can clearly tell that Bandai could of spent more time perfecting the entire game, but most of all the cutscenes. Load times are average for a PSP FPS, nothing too long, nothing unusually short. Bandai clearly just wanted to get the game out before Christmas.
One of my favorite features on the game is the ability to change almost everything, including the controls, although most simply use the default controls. The default controls are very well used, using the X, circle, square, and triangle for looking around. The analog nub is used for moving around. Occasionally when you press one of the buttons to look around it lags a little bit, which can get very irritating at times.
The actual graphics are nothing out of the ordinary, although not as well done as Coded Arms, for example. They aren't that crisp, sleek, or anything really. Just ordinary PSP FPS looking.
The game itself does sort of... Take a little bit of time to get used to. As I said above, occasionally it gets laggy, therefore taking away the element of suspense. Eventually, as you progress farther into the game, you begin to forget entirely about the laggy situation, and actually start to enjoy the game.
Overall, this may not be a Halo, but it definately a full-fledged first person shooter, that works! The controls aren't screwed up, or atleast you can fix them to however you like. Yes, I am sure this game will be in the bargain bin in 6 months or so at EB games, or where ever, Best Buy will have it on sale every week, trying to get rid of it, not because of the bad quality, but instead because of the better FPS's coming in to take its place, because that's just how it works with PSP FPS'S.
Ghost in the Shell starts out with the main characters Motoko Kusangi, Batou, Saito, Togusa, and Techikoma, an independent mini-tank controlled by an autonomous artificial intelligence. You start out as Motoko and Techikoma, attempting to stop a terrorist group from finding and stealing a top secret file. As the story goes on, go gain the ability to play as the other characters too. You can even play as Techikoma, and arm it with weapon upon weapon. Those of you who watch the Ghost in the Shell TV series on Adult Swim may be familiar to these characters.
The graphics do, in fact, get a little laggy at times, but still maintains the ability to keep you 'into the game'. You can clearly tell that Bandai could of spent more time perfecting the entire game, but most of all the cutscenes. Load times are average for a PSP FPS, nothing too long, nothing unusually short. Bandai clearly just wanted to get the game out before Christmas.
One of my favorite features on the game is the ability to change almost everything, including the controls, although most simply use the default controls. The default controls are very well used, using the X, circle, square, and triangle for looking around. The analog nub is used for moving around. Occasionally when you press one of the buttons to look around it lags a little bit, which can get very irritating at times.
The actual graphics are nothing out of the ordinary, although not as well done as Coded Arms, for example. They aren't that crisp, sleek, or anything really. Just ordinary PSP FPS looking.
The game itself does sort of... Take a little bit of time to get used to. As I said above, occasionally it gets laggy, therefore taking away the element of suspense. Eventually, as you progress farther into the game, you begin to forget entirely about the laggy situation, and actually start to enjoy the game.
Overall, this may not be a Halo, but it definately a full-fledged first person shooter, that works! The controls aren't screwed up, or atleast you can fix them to however you like. Yes, I am sure this game will be in the bargain bin in 6 months or so at EB games, or where ever, Best Buy will have it on sale every week, trying to get rid of it, not because of the bad quality, but instead because of the better FPS's coming in to take its place, because that's just how it works with PSP FPS'S.