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View Full Version : Talking specs and tech junk about next gen? Time to stop


Martez
07-23-2005, 04:04 AM
It would seem that it might not matter as much as you think or like to blather about when comparing the PS3 and the 360.

Gabe Newell (perhaps you know him from Valve, the makers of two of the most successful, overhyped and insanely popular [and well-made] games ever) would like everyone to wise up and realize that the next-gen specs mean so little it might even be a step BACKWARD for game design and production. To those of you too lazy to follow an link and read anything, here's a handy quotation of what he had to say:

My only fear is that people with short attention spans won't read the rather important things he has to say.


"Technologically, I think every game developer should be terrified of the next generation of processors. Your existing code, you can just throw it away. It's not going to be helpful in creating next generation game titles," said Newell.

"Most of the problems of getting these systems running on these multicore processors are not solved. They are doctoral theses, not known implementation problems. So it's not even clear that over the lifespan of these next generation systems that they will be solved problems. The amount of time it takes to get a good multicore engine running, the Xbox 360 might not even be on the market any longer. That should scare the crap out of everybody."

Newell cautions "Really good engineers are going to be much more valuable and engineers who used to be valuable writing game code in the previous generation may end up becoming thorns in the side of key programmers who can write multi-core game code."

But learning curves for new hardware have been par for the course for the past several generations of hardware. How exactly is this different?

"Yes, it is different. It is much more difficult now to write code that will have predictable behavior. We have performance problems now in the out-of-order universe because we have programmers who can't figure out why the changes they made caused the system to behave the way it does.

"So one of the people who has a deeper understanding of the overall architecture has to come in and tinker around, more or less blind, because there aren't a lot of performance tools that give insight into what's happening in the cache memory, where a lot of this stuff goes wrong. It goes a lot worse in a multicore world, where there's a whole bunch of stuff going on in these separate [cores], can suddenly have an impact on the entire system.

"If writing in-order code [in terms of difficulty] is a one and writing out-of-order code is a four, then writing multicore code is a 10," cautions Newell. "That's going to have consequences for a lot of people in our industry. People who were marginally productive before, will now be people that you can't afford to have write engine or game code. They can't get a big enough picture of what's going on in the box so they'll be a net negative on the project."

Newell is also scathing about hardware manufacturer claims regarding perormance.

"Statements about 'Oh, the PS3 is going to be twice as fast as an Xbox 360' are totally meaningless . It means nothing. It's surprising that game customers don't realize how it treats them like idiots. The assumption is that you're going to swallow that kind of system, when in fact there's no code that has been run on both of those architectures that is anything close to a realistic proxy for game performance. So to make a statement like that, I'm worried for the customers. And that we view customers as complete morons that will never catch on and that we're lying to them all the time. That's a problem because in the long run, it will have an impact on our sales."

Sounds to me like Sony and MS are doing nothing but talking power while Nintendo might actually be on the right track, here. This isn't just one developer bitching about how it's hard to design for a particular system (read: Lorne Lanning about the PS2), it's the boss of a company that KNOWS developing games for computers, something that all consoles essentially are and the lines between them are blurring everyday, especially with the next generation.

original article: http://tinyurl.com/9gsfo

theAngelwinG
07-23-2005, 04:22 AM
WOW! cool thanks for the info. Being a Nintendo Fanboy, and being a little dissapointed with how Nintendo showed themselves at E3, this article makes me have some hope for Nintendo.

Monster
07-24-2005, 06:12 PM
This really is facinating. And I love the word blather. :P :P :lol: :lol: